Of course, you should insert the modded ship ID instead of 'JSB018_Yamato_1944'.ĩ. It should containĬontentSdk.registerShipMod('JSB018_Yamato_1944') Add to your new mod folder a text file with Main.py name. Delete "ModsSDKExport" folder from "/res_mods//PnFMods/".Ĩ. After the game is loaded "/res_mods//PnFMods/" will contain a new folder with your mod name (from stage 3), and it will contain all files neccessary for modding.ħ. Open the file "/res_mods//PnFMods/ModsSDKExport/Main.py" with Notepad and in the lineĬontentSdk.extractSources('SuperYamato', 'JSB018_Yamato_1944')Ĭhange 'SuperYamato' to your mod name, and change 'JSB018_Yamato_1944' to the modded ship ID.Ħ. "ModsSDK.zip" folder put into "/res_mods//PnFMods".Ĥ. Unpack the ZIP file into "ModsSDK.zip" folder.ģ. updated Commander, his skills & Campaign progress in battle. updated Compact Ship Battle Parameters. I will try to keep the mod updated with the newcoming ships, if any ship is missing, please contact me.Content SDK allows modders to alter ship visual models and textures.Ĭontent SDK suggests that master resources for the ship are prepared prior to modding. v.11.8.0 01 (07-09-2022): - updated All ships in vertical and horizontal tech-tree by DragonTM. If you have any questions you can find me on the official topic forum (Radar & Hydro Identifier Topic) or you can send me an ingame private message, because i dont play with chat enabled in the battle. If you are using other mods and cant make it work, just delete your two folders \bin\yournumber\ res_mods\gui\ship_icons\ and \bin\yournumber\ res_mods\gui\unbound\ and paste these two mods folders in the place. This mod replaces the in battle radar and hydro ships icons to the new ones.Įdited and added all ship names to be more intuitive.Įxtract this file inside: \bin\yournumber\res_mods\ This mod was created to simplify your game life, you will never get confused again about all the Radar and Hydro ships and their respective ranges. Welcome to my mod for World of Warships - Radar & Hydro Identifier.
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